You need to resubscribe for those content on a different link: follow the links at the bottom of the page. This website uses cookies, Google Analytics and shows Google AdSense Ads (All anonymized). The subscriptions problem still persists. Hi everyone, Been looking for a plugin for my DIY motion rig for Rfactor 2 DX11 on Windows 10 64 but no luck. Previous game version worked fine so I went back to the old version. My guess is that youll have to wait over the summer holidays before we see any major developments, as it would make sense to release the whole new UI at once. But trackmap as such will never work in DX11 since its based on DX9. No trackmap or overlays/d3d hooks, deltabest etc. It was rumoured at least that S397 got the source code for trackmap plugin. For all this trouble, the game does not look noticeably better. In that folder you should find 3 more folders that I listed above. in my rf2 folder i see trackmapplugin vo.96 32 bit & 64 bit, but this plugin is not i the game under plugin option. There are several 3rd party huds available. Once that is done, it should appear in the Plugins menu under options where you will then need to enable it. Our tracks also fall under the same bullet point for our mod. rFactor 2 addons, InformaciĆ³n general y ayudas mapa y spotter en rfactor2. This applies to: - Delta best plugin - Trackmap plugin - Radar plugin - pedal and FFB overlay plugin For the Delta best function you can have it within the hud. It is expected that many plugins will not work with this new build, that includes our TV Overlays plugin for the live streams. Updated rF2 - Race Time Overlay to correct spelling mistake (thanks Ponzarelli77) Updated/refreshed rF2 - Track Map to make it a little nicer. Silverstone and Dallara, Stock car, disappeared from my game and do not download when I re-sub them. This and other plugins which 'paint in the screen' are no longer supported in DX11. Updated plugin (now v1.0.5) to correct a bug with reading short driver last names, which did result in NULL being displayed - now corrected. Both the game and my desktop run at 2560x1600. Game then shows on top slightly smaller than the desktop which cannot be clicked on to see the rest of it. Alt-tab is now broken, can't go back to desktop. "Electrical" audio background noise tone in main menu, pitch varies for each of the settings menus. Then if you want, you can add other stuff, like a better RPM gauge than what rF2 has, and there is even a radar app, called Visual Radar on the 'more components' list.Originally posted by Roenie:- Constant stuttering even at 85 fps without vsync and 60fps with vsync. ![]() That is clunky, but it lets you put a 3D window into the cockpit in VR.) converted and updatet to rfactor 2 by digga changelog v1.31-some visual improvements changelog v1.21 - fix cut warning last turn (GP Layout) - fix tirewall z-fighting changelog v1. (Edit for VR users: To use in VR, you need an app through steam called OVR toolkit. Then, on your list of dashboards, click start on the one you made, click window, then take the new black window and maximize it on the screen rF2 will be on, and click the dotted circle button. Then you position it on the screen of the editor where you want it, edit the values on the right for how it looks (BaseMapScale changes how zoomed in the rotating map is), then press save. The non-static one rotates and is zoomed in on you. In the editor, click 'more components' on the left, and then you can choose to 'generate track map' or 'generate static track map'. ![]() Then you click Dash Studio on the left side, click new dashboard, then edit it. To do it, you download simhub and install it, then go through whatever few steps there might be in getting it to recognize rFactor 2. I can turn off the hud of the sim and use the simhub one between most different games. Any chance of making this important plugin work 2. I've figured out how to use sumhub HUD, and it helps out in other sims, too. With the new DX11 update for rf2 the great Track Map Plugin does not work anymore. ![]() I wish they would do a lot of thing with the interface.
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